Responses to fans did specify that PS4's Season Two tables won't be cross-buy compatible however, so if you're looking to rebuild your collection on your new console, know that you'll pay full price to do so. A PlayStation Blog update from FarSight Studios' Mike Lindsey states that Black Knight 2000, WHO Dunnit, High Speed and Junk Yard will be available in the PS3 and Vita versions' collections on July 15, with a July 22 arrival for the PS4 version.Įven though we're talking about Season 3 content, Season 2 is still coming to PS4, though Lindsey's post didn't offer a release date. This review is based on the PlayStation 4 version of the game, which was provided to us.Patrons of Pinball Arcade's PlayStation wing are about to have a few new score tallies to rack up, thanks to an incoming batch of tables for Arcade's PS3, PS4 and Vita versions. But if you already have the first season of The Pinball Arcade, and would like to add to your table count, Season Two is a solid investment that will offer many more hours of pinball enjoyment. The retail version can be found for around $19.99, which is a good deal, and if you’re even slightly interested in pinball, you should at least download the free Tales of the Arabian Nights table, which can be played without any sort of purchase and is a great introduction to the game. However, that really shouldn’t come as a surprise, considering that the developers included many of the most acclaimed pinball tables right from the get-go.īecause of this, I’d recommend players who are new to The Pinball Arcade start with the first season. Other than including several tables that I didn’t care for, the worst thing I can say about Season Two of The Pinball Arcade is that it’s arguably not as good as Season One. And Championship Pub is centered around a boxing theme, which is pretty much the pinball equivalent of Nintendo’s Punch-Out!!! series, with the player going up against various fighters from around the world. Going further, the water park-themed White Water is another standout, with its design playfully turning ramps into water slides. It has a fun duelling feature that felt especially rewarding. Naturally, I have my favorites, and the western-themed Cactus Canyon is definitely one of them. Of course, what makes a table “good” is quite subjective, but the six outlanes and no inlanes of Central Park aren’t my idea of a fun time. And while a part of me does appreciate their inclusion as a part of pinball history, I still can’t help but wish all of the tables were “good” tables. I mean, tables that go back to the 60s and 70s were obviously a little more basic than their 80s, 90s, and even 2000s counterparts. The tables themselves are mostly solid, although some of them are from a point in pinball history that’s a bit too early for my taste. It’s a nice addition, and it’s handled quite well. Thankfully, you can pause the challenge after each table, so you don’t necessarily have to play several hours of pinball to finish the mode. You’re given three tries at each table, and you can only advance to the next table if you beat that table’s challenge score. Still, the most notable addition would have to be the game’s new challenge mode.Īfter selecting a challenge, you play on a series of tables and make it as far along the challenge as possible. Additionally, there was also an issue with the table nudge feature not working on some tables, but that has also been rectified. While there are still some serious omissions that I’d love to see included sometime down the road, I’m happy to say that the table lighting options no longer reset to their default setting each time you turn off the game, and it’s now possible to play the game using either the L1 and R1 buttons or the L2 and R2 triggers. As far as improvements go, there have been several.
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